Daisy wants to play blackjack with you. And you start playing. The rules are simple. You bet on five, ten, twenty, thirty, forty, fifty, one hundred, two hundred and five hundred chips. If you win, you get another five hundred, if you lose, you lose everything to the last chip. All the time you play, I only look at you. Every time you win or lose, I get five hundred dollars. Believe me, I'm not sorry. I win and I lose, I win and... I lose. But it does not matter. Daisy says it's very interesting. She never played herself. Never.
Daisy, a princess who has been kidnapped, must acquire an airship to take her to Bowser's Castle in order to escape her imprisonment in this game. In order to control the protagonist's actions and the unfolding of the plot narrative, users must make decisions on his or her behalf. It will result in one of the possible endings, which might be either positive or negative in terms of the lady's future. Users who are passing need to hunt for escape routes from their confinement. Gamers will observe what is happening.